How to Launch a Rhino File into Prospect
- Open your file in Rhino
- Click "View in VR" plugin button, automatically added to your toolbar after installing Prospect
- The file will process and then open in the Prospect library for viewing in VR
File Specific Settings
A Rhino file can have a great amount of geometry and it's important to optimize your file for VR.
Clean up your Geometry
- Hide: Use the Hide command to select and hide any objects/geometry that you don't need to see in VR.
- Delete: Excess or extraneous geometry that has been copied and pasted accidentally through the file.
- Trim: It's best practice to trim any surfaces under the mesh to avoid overlapping with other meshes.
Make sure to input a sun location in Rhino, as Prospect uses the information from the Rhino file for the sun and shadows. Learn more about geolocation from McNeel's website.
Materials & Textures
Assigning layers, materials or colors will improve the quality of the virtual reality experience. Avoid using white as that creates glare in VR; avoid using black as that reduces depth.
Prospect reads semi-transparent layers as if they are glass, so that you can teleport through a window or glass door quickly. Avoid making any surfaces semi-transparent that you do not want to teleport through.
You can set cameras as scenes in Prospect using Named Views (NamedView in the command line)
Objects/geometry in layers that are set to 'off' will still be exported, but will be hidden in VR. Layers can then be toggled on/off within Prospect. Below is an example of how to manipulate layers in Rhino for creating design options in VR.
First, in Rhino each layer is assigned a different color and seperate on it's own named layer (Option 1, Options 2, Option 3)
Then, when the file is brought into Prospect upon opening the layers menu icon you can turn layers on/off.
- Rhino 5 and 6
- The Rhino plugin will only work with the 64-bit version. For best results, please upgrade to the latest supported Rhino release, which can be found here.