The latest version of Prospect features the ability to define which Viewpoints will be available in your Virtual Reality experience. These Viewpoints are camera locations that you can use to walk a client, a consultant or a colleague through a project and present your ideas more effectively. To jump between Viewpoints, simply use the right and left arrow on your keyboard, or the right and left bumpers on a Xbox controller.
Viewpoints Settings in Prospect Library
Once you have processed the file you want to view in VR and saved it to the Prospect Library, you can filter the Viewpoints in the file using the drawer settings on the right side of the window.
Filtering Viewpoints in the Prospect Library
The viewpoints can be searched/filtered to make the above operations easier for experiences with many viewpoints.
Search for a Viewpoint in the Prospect Library
Once you launch Prospect, you can use the arrow keys on your keyboard to go to the previous or the next Viewpoint. You will see a tag appear on the screen every time you teleport to a new Viewpoint using this method.
Viewpoint name preview in Prospect
How to create Viewpoints for your VR presentation
Prospect Viewpoints are created using the Scenes in your SketchUp file. More information about our SketchUp integration can be found here.
Scenes in SketchUp
Prospect Viewpoints are created using the 3D Views in your Revit file. More information about our Revit integration can be found here.
3D Views in Revit
Prospect Viewpoints are created using the Named Views in your Rhino file. More information about our Rhino integration can be found here.
Named Views in Rhino (Model provided by Ennead Architects)
Prospect Viewpoints are created using the names, positions, and targets you define with the Create Viewpoint component. More information about our Grasshopper integration can be found here.
Viewpoints in Grasshopper
Setting up Viewpoints in Grasshopper