Viewpoints is an easy way to curate a walkthrough of your model in VR and are accessible from the Desktop Control, in VR menu and during multiuser Meetings.Selecting a viewpoint will transport you to that spot, and if in a Meeting you have the option of bringing other participants with you.
You'll create Viewpoints within your source 3D platform, see below for more.
Selecting Viewpoints within VR
Viewpoints in the Project Library
In the Project Library, select your file to view any set Viewpoints in the right panel. Here you can adjust which Viewpoints are on/off and their order in VR.
Desktop Library: Click on file to open right panel with Viewpoints
Customize the transition while moving between Viewpoints with the toggles in the file panel.
How to create Viewpoints for your VR presentation
SketchUp - Prospect Viewpoints are created using the Scenes in your SketchUp file. More information about our SketchUp integration can be found here.
Scenes in SketchUp
Revit - Prospect Viewpoints are created using the 3D Views in your Revit file. More information about our Revit integration can be found here.
3D Views in Revit
Rhino - Prospect Viewpoints are created using the Named Views in your Rhino file. More information about our Rhino integration can be found here.
Named Views in Rhino (Model provided by Ennead Architects)
Grasshopper - Prospect Viewpoints are created using the names, positions, and targets you define with the Create Viewpoint component. More information about our Grasshopper integration can be found here.
Viewpoints in Grasshopper
Setting up Viewpoints in Grasshopper
FBX Files - We support Viewpoints in FBX exports from Navisworks, 3DS Max, and Maya. Cameras in these software platforms should automatically be detected as viewpoints in Prospect, but if you run into issues with Viewpoints from these modeling programs, please reach out to us.