Prospect features the ability to define which Viewpoints will be available in your VR experience. These Viewpoints are camera locations that you can use to curate a walkthrough of your model for presentations.
Users can navigate between Viewpoints either by using the Desktop Controls or in VR menu, as seen below.
Within the menu, you can either select the specific viewpoint you want to navigate to, or move between viewpoints using the arrow keys at the top of the menu.
Viewpoints in the Project Library
With the Project Library, select your file and navigate to the right panel, here you’ll be able to adjust which viewpoints are disabled/enabled and their order. This affects which Viewpoints appear within VR.
In the right panel, you can also adjust fade options and labels when navigating between viewpoints.
How to create Viewpoints for your VR presentation
- SketchUp - Prospect Viewpoints are created using the Scenes in your SketchUp file. More information about our SketchUp integration can be found here.
Scenes in SketchUp
- Revit - Prospect Viewpoints are created using the 3D Views in your Revit file. More information about our Revit integration can be found here.
3D Views in Revit
- Rhino - Prospect Viewpoints are created using the Named Views in your Rhino file. More information about our Rhino integration can be found here.
Named Views in Rhino (Model provided by Ennead Architects)
- Grasshopper - Prospect Viewpoints are created using the names, positions, and targets you define with the Create Viewpoint component. More information about our Grasshopper integration can be found here.
Viewpoints in Grasshopper
Setting up Viewpoints in Grasshopper
- FBX Files - We support Viewpoints in FBX exports from Navisworks, 3DS Max, and Maya. Cameras in these software platforms should automatically be detected as viewpoints in Prospect, but if you run into issues with Viewpoints from these modeling programs, please reach out to us.