Prospect features the ability to define which Viewpoints will be available in your Virtual Reality experience. These Viewpoints are camera locations that you can use to walk a client, a consultant or a colleague through a project and present your ideas more effectively.
Users can navigate between viewpoints using the in-VR menu in scale model mode as well as in full-scale mode. Within the menu, you can either select the specific viewpoint you want to navigate to, or move between viewpoints using the arrow keys at the top of the menu.
You can also jump between Viewpoints use the right and left arrow on your keyboard, or the right and left bumpers on an Xbox controller.
Once you have processed the file you want to view in VR and saved it to the Prospect Library, you can filter the Viewpoints in the file using the drawer settings on the right side of the window, as well as disable/enable certain viewpoints.
How to create Viewpoints for your VR presentation
Prospect Viewpoints are created using the Scenes in your SketchUp file. More information about our SketchUp integration can be found here.
Scenes in SketchUp
Prospect Viewpoints are created using the 3D Views in your Revit file. More information about our Revit integration can be found here.
3D Views in Revit
Prospect Viewpoints are created using the Named Views in your Rhino file. More information about our Rhino integration can be found here.
Named Views in Rhino (Model provided by Ennead Architects)
Prospect Viewpoints are created using the names, positions, and targets you define with the Create Viewpoint component. More information about our Grasshopper integration can be found here.
Viewpoints in Grasshopper
Setting up Viewpoints in Grasshopper