1. Place a regular camera, not a V-Ray physical camera, at the center of the room, not too close to a wall
- Lens/FOV settings should not matter because it is a “proper pano,” which grabs all six angles appropriately to stitch together later on.
- Open Render Setup (Common tab). Set Output Size Width at 9216 and set Output Size Height at 1536. The Image Aspect ratio should be 6.0.
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- Make sure you have V-Ray assigned as your renderer.
- Create a Stereoscopic Helper and drop one in the scene. This allows you to automatically adjust the horizontal resolution of the render to account for left and right eye renders.
- Set Eye Distance to 6.5cm
- Set Focus Method to None
- Leave the Interocular Method at Shift Both
- Panoramic Pole Merging sets where the stereo effect dissipates so that looking at the poles gives a proper image. Max defaults to 60 degrees at the top and 60 degrees at the bottom. Keep these set at 60.0.
- Check Adjust Resolution
- Set Camera Type in the Renderer Setup (V-Ray tab) to Cube 6x1
- Turn off Image Filter to avoid seams between your cube maps
- Once all is set up properly, you should have a render of 12 squares at 1536 res, side by side, for a total of 18432x1536. The left six will belong to the left eye and the right six belong to the right eye.
- Upload the image to irisvr.com/panos. Full tutorial here.