Avatar

Shane Scranton

  • Total activity 102
  • Last activity
  • Member since
  • Following 0 users
  • Followed by 2 users
  • Votes 4
  • Subscriptions 61

Comments

Recent activity by Shane Scranton Sort by recent activity Recent activity Votes
  • Hi Nathan and Tim - as you have noticed with Prospect, we clamp textures at 1024x1024 total pixels to help with file optimization, though there is no limit on the overall number of textures. This r...

  • Hi Chase and Pat - thanks for flagging this. Prospect runs texture compression on large textures from your models, and since most photogrammetry contains very large textures, the compression is muc...

  • Hi Carmine, thanks for the feedback. Currently, Prospect only supports diffuse materials which is why you aren't seeing reflections in your geometry. We hope to implement bump and specular map supp...

  • Occasionally the .mtl doesn't retain the proper path to the textures. If you open up the .mtl in Notepad do the textures point to the wrong folder? If the .mtl looks correct we can dive in deeper a...

  • If you can see a blue laser coming out of one of the controllers, you can point it at a spot on the Scale Model and pull the back trigger to teleport yourself into the model. If that blue laser lin...

  • Great! Thanks for the feedback. In out last release (1.1.0) we fixed the scale model rotation, so you should now be able to rotate the model around the table using the thumb pads on the Vive or joy...

  • Hi David and Geoff, thank you so much for your comments here. This feedback is very helpful and we have a few of these items in the works already. I'm interested in knowing what environments you pr...

  • Hi Chris, thanks for this feedback. Do you think there's ever a situation where you'd want the self-illuminated materials to be something other than white? We're thinking that one solution would be...

  • Hi Rafael thanks for the feedback. We originally positioned the table on the edge of the space to account for a seated Oculus Rift experience, but now with room scale tracking in the Vive we will n...

  • Hi Lou, this is on our product roadmap - right now the menu system only functions when you're at human scale in the model. Stay tuned for future updates when we will integrate the menu into Scale M...