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Shane Scranton

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Activity overview

Latest activity by Shane Scranton
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    Shane Scranton commented,

    Hi Carmine, thanks for the feedback. Currently, Prospect only supports diffuse materials which is why you aren't seeing reflections in your geometry. We hope to implement bump and specular map supp...

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    Shane Scranton commented,

    Occasionally the .mtl doesn't retain the proper path to the textures. If you open up the .mtl in Notepad do the textures point to the wrong folder? If the .mtl looks correct we can dive in deeper a...

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    Shane Scranton commented,

    We've seen this issue when one Vive controller is turned off and the other is turned on. Could this be the case on your end? We're aware of this bug and plan to patch it soon! Thank you for the fee...

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    Shane Scranton commented,

    If you can see a blue laser coming out of one of the controllers, you can point it at a spot on the Scale Model and pull the back trigger to teleport yourself into the model. If that blue laser lin...

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    Shane Scranton commented,

    Hi Mark thanks for the feedback on this. This issue is the side effect of Z-fighting correction in our engine (https://youtu.be/9AcCrF_nX-I). Occasionally, flush faces from Revit will become slight...

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    Shane Scranton commented,

    Great! Thanks for the feedback. In out last release (1.1.0) we fixed the scale model rotation, so you should now be able to rotate the model around the table using the thumb pads on the Vive or joy...

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    Shane Scranton commented,

    Hi David and Geoff, thank you so much for your comments here. This feedback is very helpful and we have a few of these items in the works already. I'm interested in knowing what environments you pr...

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    Shane Scranton commented,

    Hi Chris, thanks for this feedback. Do you think there's ever a situation where you'd want the self-illuminated materials to be something other than white? We're thinking that one solution would be...

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    Shane Scranton commented,

    Hi Rafael thanks for the feedback. We originally positioned the table on the edge of the space to account for a seated Oculus Rift experience, but now with room scale tracking in the Vive we will n...

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    Shane Scranton commented,

    Hi Lou, this is on our product roadmap - right now the menu system only functions when you're at human scale in the model. Stay tuned for future updates when we will integrate the menu into Scale M...