Clients in our region have been hesitant to put on a headset and instead ask us to wear the equipment and then guide them through the model with a projector or tv, including guiding us through markups they want. One of the issues that continually comes up from this is complaints of the clients actually getting dizzy from watching the feed of what I see.
They say that the camera is just too jumpy and isn't ever perfectly level. Now they are completely right, I do those things and I have a tendency to not keep my head straight.
Possible feature set Remedies:
1. Create a camera option for the outside viewer that doesn't mimic the headset wearers perfectly, but instead smooths it out and maybe ignores side to side tilt for displaying on the tv/projector. This could be a toggle in the tool pallet. I recognize this is essentially a secondary view of the same model, probably doubling the processing power required. We did a test run of pushing a non-headset user to a projector and followed our vr user around. It felt fairly successful, but requires more hardware on site and more personell.
2. Create a placeable 3d camera. Set down a camera with a bounding box/pyramid (like in revit/3ds etc) that shows its view range. Then we could set a camera up and the avatar could be pushed to the projector/tv screen for whatever task they need to point to or draw/annotate.
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