Hi folks, what size do you generally need to squeeze a file down to before it works well on Quest? I'm struggling to reduce a client's file below 60MB (skp) or 30MB (fbx) and I'm wondering if that'll run ok?
Hey Amy & James,
Thanks for asking about this. I've got good news! We have an upcoming release scheduled for end of October that should help load larger file sizes with the Quest and hopefully improve your workflow.
Typically the factors that affect performance on the Quest are a combination of texture sizes, number of instances and area of the because this can vary so much from file to file it's hard to get an exact size size to stay under. However, we've consistently seen success with files that contain 1MM or less triangles.
If you have a specific file you are struggling with please reach out to our team via email@example.com and we can also help troubleshoot!
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