Is there a limit on the texture resolution in Prospect ?
I created a poly mesh from 3D scans and photos, then decimated to a reasonable poly count, from original 99 million poly's down to 1 million, while maintaining a high resolution texture.
I sent the file to Prospect VR directly from Rhino.
The textured mesh looks great in Rhino:
but looks terrible low resolution in ProspectVR:
Please sign in to leave a comment.