General VR Feeback - Revit

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    Ailyn

    Wow, Samuel! Thanks so much for all the detailed feedback - I've shared it all with our product team, who might jump into this posts with questions later on.

    The good news is that most of the feedback you've provided is in line with the work that we've been doing toward improving our Revit support - I can't share too many specifics but I think you'll be excited by the upcoming releases we have scheduled!

    Could you share what graphics card and what headset you are using? 

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    Samuel Arsenault-Brassard

    I am using an Oculus Rift with a 1080 at the moment. We will be using a 1080Ti in a few month or the next generation NVIDIA card if it ever gets released.

    I am on vacation for another week, so feel free to reach out if that would be helpful. I can also reply to the future comments.

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    Ailyn

    Thanks, Samuel! We definitely won't bother you while on your vacation time! :)

    Going back to your comments above, however, I was wondering if you have used Ghost Mode with your Oculus Rift controllers? This is an option we've built in which allows you to move through solid geometry in full-scale mode.

     

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    Samuel Arsenault-Brassard

    Please DO bother me during my vacation! :) I have more free time to think about things that interest me like this.

    I have not used ghost mode, I will have to try it. It sounds like it would solve this problem. Here is a loose idea: If a user keeps walking into a wall and does not seem to get out of a specific area: suggest the ghost mode feature. By using a few variables, you may be able to detect when a user is in distress or unable to do something.

    For example, if a user unsuccessfully teleports more than 8 times, suggest a mini teleportation tutorial or an explanatory animation. Or if a user is facing a blank wall for over 10 seconds, suggest they turn around (sometimes new users teleport to a wall and don't realize they are staring at a white wall).

    From reading other threads as well, I realize that I have to try the straight teleporter for going up tall buildings.

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    Samuel Arsenault-Brassard

    I see you've implemented the section box black cut. Let me know if you have any questions about the other topics.

    Thanks!

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