Just recently updated iris for the Oculus, and realized that the way we now scale things in Scale Model Mode changed to a more "pinch and zoom" way of doing things.
While scaling up the model, now I get a very reduced field of view, almost as it was a forced ghosted mode. After a sec or 2 it goes away, but when dealing with large context models, it makes it hard to see if what you are doing is providing the correct result as your field of view is very narrow.
Previous method (no ghosting) seemed more fluid.
Is this the default now? Is there a way to turn off this feature?
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