First congratulation to Iris VR team for this new release.
I was testing a model for a presentation and with this new release I noticed a new Lighting system.
even tho it look great over all, lights and shadows are more pleasing.
But the main "problem" for us is the color cast on interiors is very strong. I understand why this is happening but, from a designers/clients points of view this is a little distracting.
I am attaching some screenshots of our model.
here you can see that most of our model is white, but when Sun shadows are active, shadows areas are very blueish. I tested turning off the shadows and change time day and month (pretty good features BTW) but even with all that you still receive the directional lighting of the sun and everything else is bluish. this is more noticeable when you are in areas with not reach of direct sun, enclosed spaces.
Is there a work around for this? it would be great that if you are inside there was a neutral environment lighting, so colors read more accurate.
Thanks for you help.
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