ADA Tools



  • Official comment
    Hari Demirev

    Hi Benjamin, 

    Thanks for writing in with this request, it's always great to hear about the use cases that our customers have for various features, and I'll pass along this idea to our product team. If you do have any ideas on implementations of this feature that would be effective for your specific workflow, please do let us know! 



  • Avatar
    Benjamin M Steinert

    I think initially a simple set of virtual props would be the most versatile.

    One could be a yard stick with clear markings that could be used to measure in a classic hands-on way. Another could be a few standard wheelchairs with the different ADA bounding volume wire frames (1. turn radius and 2. toe and knee clearances) that could be moved around on the floor. Might be interesting if there was a dynamic shader on these models that could indicate a clash in the ADA volume and the scene.

    I am sure there are more virtual props that could be useful, but these in particular would help when addressing accessibility design.

  • Avatar
    Samuel Arsenault-Brassard

    Hi Hari,

    Give us a wheelchair that cannot go through walls and generally works like a wheelchair.

    For example, moving the left and right thumbnails move the left and right wheels. So designers have to move around like on a wheelchair and endure their own buildings.

  • Avatar
    Sam A.

    Hi Samuel,

    Thank you for this suggestion, being able to experience and understand buildings from the vantage point of all users at 1:1 scale is important. I'm documenting and passing along this request for our product team to review for our future roadmap. 

    Thank you again,


  • Avatar
    Samuel Arsenault-Brassard

    You're welcome Sam,

    By the way, my friend made a hackaton projects a few years ago. They placed two cheap cellphones with accelerometer on the wheels of a used wheelchair. With a very simple code, they were able to replicate the movement of the physical wheelchair to a VR wheelchair in a building.

    If there was a way we could create a similar thing with your software, I think we would potentially go for it and build a room where you can (among other things) test the circulation of a building in VR using a physical wheelchair. Right now the only way to do this would be to make a custom Unity experience for every project.


    In some architecture schools, they have students use a wheelchair for a whole day at school. Many people mention how eye opening of an experience it is and how a hidden layer of design is exposed to you once you are in a wheelchair. Architectural imagination has some limitations, but embodied VR experiences force you to consider other's experiences.

    I think that insisting on the use of a real wheelchair would create much more refined and accessible designs. Perhaps in the future, each building will be navigated by an wheelchair using person to test for accessibility.

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