Revit Glass Settings
Hello!
I am using the Revit to Prospect workflow and am trying to get my glass settings correct. There are basically 3 different types of glass in this project: a white frosted translucent glass, a slightly reflective very transparent glass, and a black tinted slightly transparent glass. I have been able to create the frosted white glass, but the other two I cannot seem to get quite right.
Both of them end up VERY reflective, always reflecting the blue IrisVR sky no matter where they are located in the project. What material settings can I use in Revit to just take away all reflectivity? The material properties for both in Revit currently have 0% reflectivity and nearly 100% transparency but it does not seem to work right. Alternatively, is there a way to turn off/change the blue cloudy IrisVR sky?
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Official comment
Hi Philip,
Just wanted to echo my email notes to you in case anyone else has the same question. As of Prospect 1.6.0, we auto-detect glass in your model (as determined by its alpha value or transparency) and style it to be reflective. Because we don't currently support reflectivity in our materials in a general sense, this is an interim solution to add a greater level of realism to the in-VR experience.
We have heard from some users that they'd like the ability to disable this feature, and this has been passed along to our team for potential future implementation.
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Thank you for the information Hari, I look forward to the development of glass moving forward.
In the meantime, I have another question regarding Revit materials in IrisVR. In Revit, I have a PNG of a tree mapped onto a surface replicating the tree geometry. In Revit I use the position transforms of the Texture Editor to align the PNG to the correct place. Here are the transform settings used for the image in the Revit material dialogue:
Any idea how to get IrisVR to read the Transform settings from Revit materials with linked textures?
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Hi Philip,
Could we please get you to send us a file with trees exhibiting this behavior? It would be great to have our engineers do a deeper dive to get a better idea of what exactly is causing this issue. If possible, you can send a download link or file to me directly at sam@irisvr.com
Thank you!
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