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An essential part of exploring your 3D files is the ability to easily and intuitively navigate. At IrisVR, we've designed a navigation system that accommodates any 3D file and gives the user the ability to almost instantly travel to any place they'd like. We have designed our navigation system to deliver comfort, above all else.
The HTC Vive is great for creating a full room virtual reality experience. You can walk, bend down and turn around in VR all in realtime.
Teleportation is the foundation of our navigation system. Whenever pointed, the Navigation Wand will display a cursor that has two states. 1) Enabled and 2) Disabled (displays “X”).
The cursor becomes disabled when it is pointed at something it cannot teleport on to or when it detects clashing with the player.
By pressing the control wand’s back trigger button while your cursor is enabled, you will teleport to the cursor's location. For the most precision, look at a point on the ground or floor where you would like your feet to land. Prospect allows users to teleport through glass elements to enter spaces.
With the HTC Vive you are free to move your whole body just like you would naturally. The base stations track your height and movement to create a smooth experience within virtual reality.
With the HTC Vive walking is accomplished by actually taking short physical steps while in your designated tracking area. For the best experience, we recommend using these short physical steps in conjunction with the teleport feature of the navigation wand designed for longer distances, i.e. moving down a hallway.
It is currently not possible to “fly” over your imported model while in VR if using the HTC Vive. If flying is a particular feature you are interested in, please check out the Oculus Rift navigation.
Scale Model Mode
You can also jump to any position within a model via scale model mode by navigating to the "home" icon on the toolbar.
Pressing the menu button on the right HTC Vive controller will toggle on tooltips for your motion controllers while you’re in VR with Prospect. Press the menu button once more to turn the tooltips off.
Entering a Building, Door or Solid Object
After teleporting into your selected area you will often want to enter the model through a door or window. Within the HTC Vive, you can move through solid objects, without the use of Ghost Mode used with the Oculus Rift navigation. For example, if you are on the outside of a door, extend the arm holding the navigation wand through the door until you can no longer see the remote in your hand. Then click the trigger of the navigation wand to be teleported inside that space. Prospect also allows users to teleport through glass elements to enter spaces.
Real World Boundaries
As you move around without virtual reality, a blue grid will appear if you are approaching the edges of tracking space. The tracking space is established during the SteamVR setup and typically are also outlining the area where it is safe to be in VR without running into objects. Make sure to calibrate this setup each time you adjust your room layout for safety.