To illustrate how to select and inspect and element using Prospect, here are 3 examples of how the geometry will be available to you once in VR:
The cube on the left is one Rhino object. As such, when you use the Inspect Element tool, you will be able to select it entirely. The menu will display its layer(s) and its unique material, as shown below.
- Exploded cube
The cube in the middle was exploded before exporting to Prospect. As a result, each face will be available for selection in Prospect.
Note how each face was assigned to a different layer in Rhino, and how all those layers are children of a parent one called Faces. When you select one of these faces in VR, you can see both the layer the face belongs to and the parent layer. Turning off the first will only hide that face; turning off the latter, will hide the entire cube. This is a good trick to group elements and change their visibility in VR.
The last example is a block called Tower. When you select a block in Rhino, you don't have direct access to its elements. We do not have full support like that in Prospect, which means that each object within the block will become a separate entity in Prospect. However, as all of the objects and the block itself have been assigned to Block layer, you can turn off the entire block using that layer.
Our recommendation is to switch to the camera tool after you've finished flagging elements and marking up the model. You can quickly grab some images and use our template to organize thoughts and revisions.
If you have an OBJ file, we often suggest also bringing these files first into Rhino, and launching to Prospect from there. This does a better job of managing material and layer information and provides a smooth transition to VR. The
The sample Matterport .IVZ example file provided below was brought into VR using this method.
Download a sample Rhino file and test out this new feature: